DEVXZSPECTER • ROBLOX STUDIO 3D ARTIST & MODELER

3D Environment Artist & Modeler

COMMISSION STATUS: CLOSED

SLOT 1: TAKEN | SLOT 2: unavailable | SLOT 3: unavailable

WAITLIST: OPEN

ABOUT ME

• Experience: 5+ Years
• Specialty: Stylized Atmospheric Environments
• Tech Stack: Blender & Substance Painter


FEATURED WORK


WORKFLOW

WHAT I DO

• Custom 3D Environments & Level Art:

Creating atmospheric, high-end maps (Gothic, Fantasy, Stylized, Sci-Fi, Dark).

• 3D Modeling & Assets:

Custom props, architectural assets, and structures tailored to your game's style.

• Lighting & Atmosphere:

Advanced lighting setup, volumetric fog, color grading, and post-processing.

• Performance Optimization:

Smart Collisions: Custom collision setups and disabled collisions on non-essential props for smooth physics processing.

Clean Geometry: Removal of invisible polygons and backface culling to ensure minimal tris count without losing detail.

Efficient Lighting: Strategic shadow placement and ambient lighting techniques to reduce dynamic rendering costs.

Cross-Platform Focus: Maps are built with performance in mind for PC, Mobile, and Console.However. final FPS cannot be guaranteed on all hardware or lower-end devices, as performance is also heavily impacted by external scripts, particle systems, animations, and other added assets.

Please note that the larger the map scale, the harder it becomes to maintain flawless optimization.

• Basic VFX & Prop Animations:

Ambient movement for vegetation (swaying grass and trees), simple prop animations (examples: clock hands, windmills, floating objects), and subtle environmental VFX (examples: light smoke, wind particles, and ambient fog).


WHAT I DO NOT DO

• Scripting / Coding:

I strictly handle environment design, 3D modeling, lighting, and basic ambient effects.

• Character Animation & Rigging:

Focus is strictly on environment art, props, and map assets.

• Free Models or Asset Recycling:

Everything is built custom for your project.

• Ultra-realistic / Hyper-realistic environments

My focus is strictly on stylized 3D models and atmospheric environments


PRICING

Small Environments

• Starting at $400 USD

• UP TO ~200 X 200 STUDS


EXAMPLES:

• Small interiors (shops, taverns, single rooms)

• Small lobbies, spawn points, or showcase rooms

• Localized map expansions & small outdoor areas

Medium Environments

• Starting at $1,100 USD

• UP TO ~500 X 500 STUDS


EXAMPLES:

• Medium lobbies, hubs, or village squares

• Dungeons, castles, or multi-room interiors

• Detailed game zones & specific biome sectors

Large Environments

• Starting at $2,500 USD

• UP TO ~1000 X 1000 STUDS


EXAMPLES:

• Full cities, towns, or neighborhood layouts

• Large factories, military bases, or complexes

• Open-world maps, island biomes, or full game worlds

Pricing may vary depending on detail level, complexity, and custom asset requirements.

All prices listed are baseline estimates. Final rates can be negotiated based on project scope, deadlines, and budget limits.

ROBUX PAYMENTS FOLLOW DEVEX RATES. IF PAYING VIA GAMEPASS, THE CLIENT MUST COVER THE 30% ROBLOX TAX. NO TAX COVERAGE IS NEEDED FOR GROUP PAYOUTS.


faq

• How long does a project take?

SIZETIME
SMALL ENVIRONMENTS5–7 days
MEDIUM ENVIRONMENTS2-3 WEEKS
LARGE ENVIRONMENTS4+ WEEKS

• Do you provide original files?

A: YES, you receive the full .rbxl file or models packaged in .rbxmx upon final payment.

• Do you work through Team Create?

A: I work on my own local file to keep the workflow fast and organized. I’ll send you constant updates and videos. Once the project is 100% finished, approved, and paid, I’ll deliver the complete .rbxl file!

• Do you accept percentage/revenue-share as payment?

A: At the moment, I do not accept percentage or revenue-share deals. I only work with direct payments via PayPal, Stripe, or Robux.

• Do you use free models or toolbox assets?

A: NO. All environment assets, structures, and custom meshes are built from scratch specifically for your project.

• What is your time zone / availability?

A: My time zone is UTC-3 (BRT). I am generally available for communication and project updates throughout the day. If you reach out outside my active hours, I will reply as soon as possible.

• Which software and tools do you use?

A: I use Blender for custom 3D modeling, asset creation, and layout structuring, and Substance Painter for custom texture work.

• Where can I contact you?

A: You can reach out to me via Email or direct message on Twitter/X. To prevent spam and maintain organized communication, my personal Discord tag is provided upon initial contact through these platforms.

• HOW ARE YOUR MAPS OPTIMIZED FOR PERFORMANCE?

A: I build every map with optimization in mind so they are game-ready upon delivery, using clean topology, efficient shading, and smart collision setups to keep things running as smooth as possible.However, final performance will also depend on the player's device, as well as external systems like scripts and additional assets. While I guarantee that I will do everything possible to ensure the maps themselves are well-optimized, overall performance ultimately depends on the rest of the project.

• DO I RECEIVE RAW 3D SOURCE FILES (.FBX / .OBJ)?

A: BY DEFAULT, COMMISSIONS ARE DELIVERED AS A READY-TO-USE ROBLOX PLACE FILE (.RBXL) OR MODEL FILE (.RBXM). INDIVIDUAL 3D SOURCE FILES (.FBX / .OBJ) ARE NOT INCLUDED UNLESS SPECIFICALLY REQUESTED AND AGREED UPON BEFORE THE PROJECT STARTS.

• HOW DO I SECURE A SLOT IN YOUR QUEUE?

A: INQUIRING OR DISCUSSING A PROJECT DOES NOT HOLD OR RESERVE A SLOT IN MY QUEUE. YOUR COMMISSION SLOT IS ONLY OFFICIALLY SECURED ONCE THE 50% UPFRONT PAYMENT IS CONFIRMED.

• How does the queue and slot reservation work?

A: First-Come, First-Served: Projects are handled in strict order of booking to ensure 100% focus and quality for each client.

A: Slot Booking: If I am currently working on an active commission, you can reserve the next available slot in my schedule. A 50% upfront deposit is required to lock in your date.

• Can I get my project prioritized or delivered faster?

A: Yes, rush orders and priority slots are available for an additional fee to bump your project up the queue. However, availability is evaluated on a case-by-case basis depending on current workload and active client deadlines, so fast-track delivery is not guaranteed for every project.

• What if all commission slots are full?

A: If all active slots are taken due to high demand, you can still reach out to me! I can place you on my waitlist, and I’ll contact you as soon as a slot opens up to start your project.


Terms of Service

• 1. Ordering & Payment

UPFRONT DEPOSIT: WORK BEGINS ONLY AFTER A 50% UPFRONT DEPOSIT TO SECURE YOUR SLOT. THE REMAINING 50% IS DUE UPON FINAL PROJECT APPROVAL BEFORE FILE DELIVERY.

PAYMENT METHODS (BY PRIORITY):

1 - Stripe (Preferred / Recommended)

2 - PayPal

3 - Robux (DevEx Rate)

Final Delivery:

Placeholders/watermarked showcases will be sent during progress. The final file (.RBXL) is delivered only after the remaining balance is fully paid.

• 2. Revision Policy

Included:

Up to 2 rounds of minor revisions (adjusting light colors, moving minor props, or tweaking material tones).

Major Changes:

Complete redos or total style changes after starting will be charged as a new project.

• 3. 3. REFUNDS & DISPUTES

Deposits are non-refundable once work has officially started.

ANY CHARGEBACK, PAYMENT DISPUTE, OR UNAUTHORIZED REVERSAL WILL IMMEDIATELY REVOKE ALL USAGE LICENSES, RESULT IN BLACKLISTING, AND LEAD TO A FORMAL DMCA TAKEDOWN OF DELIVERED ASSETS.

• 4. COMMUNICATION & INACTIVITY

CLIENTS MUST PROVIDE TIMELY FEEDBACK. IF A CLIENT GOES UNRESPONSIVE FOR MORE THAN 3 CONSECUTIVE BUSINESS DAYS (OR 72 HOURS) WITHOUT PRIOR NOTICE, THE PROJECT WILL BE PLACED ON HOLD.

RE-ACTIVATING A PAUSED PROJECT WILL DEPEND ON CURRENT QUEUE AVAILABILITY AND MAY BE SUBJECT TO A RESCHEDULING FEE.

• 5. USAGE & INTELLECTUAL PROPERTY

LICENSE:

PAYMENT GRANTS AN EXCLUSIVE LICENSE TO USE THE DELIVERED ASSETS SOLELY WITHIN THE CLIENT'S DESIGNATED ROBLOX PROJECT.

RESTRICTIONS:

RESALE, REDISTRIBUTION, OR RE-UPLOADING OF SOURCE FILES (.RBXL, .FBX, .OBJ) OR INDIVIDUAL ASSETS TO THIRD PARTIES OR ASSET MARKETPLACES IS STRICTLY PROHIBITED.

• 6. PORTFOLIO & NDA RIGHTS

All commissions include portfolio rights by default. Clients may opt for confidentiality under the terms below.

POSTPONEMENT: IF THE PROJECT IS UNANNOUNCED, POSTING CAN BE DELAYED UNTIL OFFICIAL PUBLIC RELEASE UPON PRIOR NOTICE.

COMPLETE NDA: IF THE CLIENT REQUIRES FULL CONFIDENTIALITY PREVENTING ANY FUTURE DISPLAY, AN ADDITIONAL 30% NDA FEE WILL BE ADDED TO THE TOTAL COMMISSION PRICE.

WHY THIS POLICY? DISPLAYING FINISHED COMMISSIONS IS CRUCIAL TO DEMONSTRATE THE QUALITY OF MY WORK AND ATTRACT FUTURE CLIENTS. RESTRICTING PORTFOLIO RIGHTS DIRECTLY IMPACTS MY MARKETING AND BUSINESS GROWTH, WHICH IS WHY PERMANENT CONFIDENTIALITY REQUIRES AN ADDITIONAL FEE.


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